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Grade 2 Creative Activities (Grade 2)

Term 3 - 2026

Teacher: Grade 2 Teacher
School: Lower Primary School

Wk.LsnStrandSub-strandLesson Learning OutcomesLearning ExperiencesKey Inquiry Question(s)Learning ResourcesAssessment MethodsReflection
1 1 Creating and Performing Games and physical activities - guided exploration. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - guided exploration.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - guided exploration. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
2 1 Creating and Performing Games and physical activities - practice, application and reflection. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - practice, application and reflection.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - practice, application and reflection. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
3 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
4 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
5 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
6 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
7 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
8 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
9 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
10 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
11 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
12 1 Creating and Performing Games and physical activities - remediation, enrichment and portfolio evidence. By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence.. Learners use observation, guided inquiry, songs, stories, demonstrations, play, practical activities, pair or group work and portfolio documentation to explore Games and physical activities. How can games help you stay fit and work with others? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Assess oral responses, observation checklist, practical performance, written work, creative output, portfolio evidence and learner reflection. Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
13 1 Creating and Performing Term 3 review and assessment for Creative Activities (Grade 2). By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Term 3 review and assessment for Creative Activities (Grade 2).. Learners revisit the term activities through songs, oral work, practical tasks, written exercises, performance, correction of work and portfolio organisation. How can you use this term's Creative Activities (Grade 2) learning at home, in school or in the community? KICD Grade 2 Creative Activities (Grade 2) curriculum design, approved learner materials, pictures, charts, realia, locally available materials, digital resources, practical tools and learner portfolios. Observe performance, oral responses, written tasks, practical work, learner portfolio and teacher records. Most learners were able to create, perform or present the practised art skill with observable control, expression and confidence. Support will focus on learners who need more practice on Term 3 review and assessment for Creative Activities (Grade 2). Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
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Week 1 , Lesson 1
Strand
Creating and Performing
Sub-strand
Games and physical activities - guided exploration.
Learning Outcome
By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - guided exploration..
Reflection
Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - guided exploration. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
Week 2 , Lesson 1
Strand
Creating and Performing
Sub-strand
Games and physical activities - practice, application and reflection.
Learning Outcome
By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - practice, application and reflection..
Reflection
Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - practice, application and reflection. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
Week 3 , Lesson 1
Strand
Creating and Performing
Sub-strand
Games and physical activities - remediation, enrichment and portfolio evidence.
Learning Outcome
By the end of the lesson, the learner should be able to demonstrate Grade 2 Creative Activities (Grade 2) knowledge, skills, values and reflection related to Games and physical activities - remediation, enrichment and portfolio evidence..
Reflection
Most learners were able to perform the practised movement skill safely, for example kicking the ball about 3 metres using the instep where ball control was involved. Support will focus on learners who need more practice on Games and physical activities - remediation, enrichment and portfolio evidence. Enrichment will give faster learners an extended task or real-life application using the available lesson resources. Next step: plan remediation or proceed based on the observed learner evidence.
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